Sean Perkins

Hey, I'm Sean Perkins. Thanks for stopping by.

I'm Sean Perkins, I'm a game designer and developer from Boise, ID. Since I was a child games have been incredibly important to me, and I started designing them when I was about six years old. I started out making my own Pokemon cards on the family computer, then moved on to making horrible boardgames that my grandparents graciously played with me. I knew what I wanted to do, long before I had any idea how to do it.


Now 25 years and several detours later I've found my way back to games design. This site serves as a central hub where I can share the projects that I've worked on over the years. As well as a space where I can explore and share what I've learned from these experiences. I like to think of it as part blog, part dev log, part philosophical treatise.

Projects

Work here will be ordered chronologically, starting with the most recent, Clicking on any of the images or titles will redirect to a page containing more images, as well as a longform study on the design decisions, development process and more.

Gods Grave

The Emperor Tarot Card

Gods Grave is a digital card game currently in development, inspired by Devil's Tower National Monument. It's a game about myth and culture, and how tiny bits of our history are lost every day.

Uncivilized

A map of Hex tiles made for the boardgame Uncivilized

Uncivilized is a boardgame about anti-colonial struggle, In short it's "Settler's of Catan" from the perspective of the people who were there first.

Quiet Life VR

A digital landscape painting, done in an impressionistic style

Quiet Life is a VR farming experience, inspired by "Harvest Moon" and "Stardew Valley". The goal was to bring the farming sim into a new perspective.

Contact Me

Thanks for stopping by! If you'd like to get in touch with me, you can shoot me an email or you can use the links below to find me on various social media sites.
Bluesky Linkedin